
いままで敵のHPやアクションはHealthBarを使っていたのですが、Barsアドオンに置き換えてみました。
戦闘中画面右下を見たりログを見たり目線の移動がしんどかったので、TPだけを表示させるアドオンを探していました。XivBarもどこかダサいし、XivPartyはパーティメンバー全員が表示されてしまうのでちょっとしんどい。
このアドオンは表示をカスタムできるし、今までなかった機能もあったりで、面白そうなので入れ替えてみました。
基本的にはコマンドで設定を変更しますが、一部反映されない項目もあるので手動対応でカスタムできます。

目線の移動がしんどい人はお試しあれ。
目次
設定ファイル参考
<?xml version="1.1" ?>
<settings>
<global>
<bg>
<alpha>100</alpha>
<blue>150</blue>
<green>150</green>
<red>150</red>
</bg>
<colors>
<angle>
<front>
<b>150</b>
<g>255</g>
<r>150</r>
</front>
<rear>
<b>150</b>
<g>150</g>
<r>255</r>
</rear>
<sides>
<b>255</b>
<g>125</g>
<r>125</r>
</sides>
</angle>
<bar_bg>
<dead>
<b>30</b>
<g>30</g>
<r>150</r>
</dead>
<normal>
<b>0</b>
<g>0</g>
<r>0</r>
</normal>
</bar_bg>
<debuffs>
<almost_ready>
<b>77</b>
<g>255</g>
<r>77</r>
</almost_ready>
<critical_low>
<b>77</b>
<g>77</g>
<r>255</r>
</critical_low>
<low>
<b>56</b>
<g>139</g>
<r>255</r>
</low>
<normal>
<b>255</b>
<g>255</g>
<r>255</r>
</normal>
</debuffs>
<elements>
<dark>
<b>80</b>
<g>30</g>
<r>200</r>
</dark>
<earth>
<b>40</b>
<g>130</g>
<r>250</r>
</earth>
<fire>
<b>0</b>
<g>0</g>
<r>255</r>
</fire>
<ice>
<b>250</b>
<g>206</g>
<r>135</r>
</ice>
<light>
<b>220</b>
<g>248</g>
<r>255</r>
</light>
<lightning>
<b>211</b>
<g>85</g>
<r>186</r>
</lightning>
<none>
<b>255</b>
<g>255</g>
<r>255</r>
</none>
<water>
<b>255</b>
<g>144</g>
<r>30</r>
</water>
<wind>
<b>50</b>
<g>205</g>
<r>50</r>
</wind>
</elements>
<hp>
<bar>
<b>131</b>
<g>128</g>
<r>240</r>
</bar>
<quarter_1>
<b>77</b>
<g>77</g>
<r>255</r>
</quarter_1>
<quarter_2>
<b>56</b>
<g>139</g>
<r>255</r>
</quarter_2>
<quarter_3>
<b>117</b>
<g>255</g>
<r>230</r>
</quarter_3>
</hp>
<mp>
<bar>
<b>122</b>
<g>192</g>
<r>189</r>
</bar>
<quarter_1>
<b>77</b>
<g>77</g>
<r>255</r>
</quarter_1>
<quarter_2>
<b>56</b>
<g>139</g>
<r>255</r>
</quarter_2>
<quarter_3>
<b>117</b>
<g>255</g>
<r>230</r>
</quarter_3>
</mp>
<pet>
<bar>
<b>255</b>
<g>75</g>
<r>200</r>
</bar>
<quarter_1>
<b>77</b>
<g>77</g>
<r>255</r>
</quarter_1>
<quarter_2>
<b>56</b>
<g>139</g>
<r>255</r>
</quarter_2>
<quarter_3>
<b>117</b>
<g>255</g>
<r>230</r>
</quarter_3>
</pet>
<range>
<hits_squarely>
<b>255</b>
<g>200</g>
<r>0</r>
</hits_squarely>
<in_range>
<b>75</b>
<g>255</g>
<r>75</r>
</in_range>
<inner_blue_magic>
<b>50</b>
<g>255</g>
<r>255</r>
</inner_blue_magic>
<out_of_range>
<b>255</b>
<g>255</g>
<r>255</r>
</out_of_range>
<outer_blue_magic>
<b>255</b>
<g>200</g>
<r>0</r>
</outer_blue_magic>
<song_aoe>
<b>50</b>
<g>255</g>
<r>255</r>
</song_aoe>
<strikes_true>
<b>50</b>
<g>255</g>
<r>255</r>
</strikes_true>
</range>
<result>
<damage>
<b>200</b>
<g>200</g>
<r>200</r>
</damage>
<heal>
<b>255</b>
<g>235</g>
<r>140</r>
</heal>
</result>
<rolls>
<eleven>
<b>50</b>
<g>255</g>
<r>255</r>
</eleven>
<lucky>
<b>50</b>
<g>255</g>
<r>50</r>
</lucky>
<total>
<b>255</b>
<g>144</g>
<r>30</r>
</total>
<unlucky>
<b>0</b>
<g>165</g>
<r>255</r>
</unlucky>
</rolls>
<self>
<bar>
<b>240</b>
<g>240</g>
<r>240</r>
</bar>
</self>
<target>
<monster_claimed_alliance>
<b>114</b>
<g>92</g>
<r>255</r>
</monster_claimed_alliance>
<monster_claimed_other>
<b>211</b>
<g>107</g>
<r>211</r>
</monster_claimed_other>
<monster_claimed_party>
<b>150</b>
<g>150</g>
<r>255</r>
</monster_claimed_party>
<monster_passive>
<b>141</b>
<g>237</g>
<r>247</r>
</monster_passive>
<npc>
<b>132</b>
<g>227</g>
<r>140</r>
</npc>
<pc_alliance>
<b>255</b>
<g>226</g>
<r>158</r>
</pc_alliance>
<pc_other>
<b>255</b>
<g>255</g>
<r>255</r>
</pc_other>
<pc_party>
<b>255</b>
<g>199</g>
<r>69</r>
</pc_party>
<pc_self>
<b>245</b>
<g>135</g>
<r>66</r>
</pc_self>
<sp_active_glow>
<b>25</b>
<g>100</g>
<r>100</r>
</sp_active_glow>
</target>
<tp>
<full_1k>
<b>200</b>
<g>255</g>
<r>200</r>
</full_1k>
<full_2k>
<b>150</b>
<g>255</g>
<r>150</r>
</full_2k>
<full_3k>
<b>75</b>
<g>255</g>
<r>75</r>
</full_3k>
<ready_to_use>
<b>25</b>
<g>255</g>
<r>25</r>
</ready_to_use>
</tp>
<xp>
<capped>
<b>255</b>
<g>140</g>
<r>40</r>
</capped>
<ep_meter>
<b>148</b>
<g>60</g>
<r>117</r>
</ep_meter>
<jp_meter>
<b>255</b>
<g>140</g>
<r>45</r>
</jp_meter>
<xp_meter>
<b>40</b>
<g>165</g>
<r>0</r>
</xp_meter>
</xp>
</colors>
<first_run>false</first_run>
<icons>
<aggro_list_sub_target>►</aggro_list_sub_target>
<aggro_list_target>●</aggro_list_target>
<angle_down_arrow>↓</angle_down_arrow>
<angle_left_arrow>←</angle_left_arrow>
<angle_right_arrow>→</angle_right_arrow>
<angle_up_arrow>↑</angle_up_arrow>
<cancelled>×</cancelled>
<casting>≈</casting>
<completed>√</completed>
<monster_target>►</monster_target>
<monster_target_aoe>○</monster_target_aoe>
<number_of_targets_hit>●</number_of_targets_hit>
<target_lock_left>»</target_lock_left>
<target_lock_right>«</target_lock_right>
<targeting>→</targeting>
<truncate>…</truncate>
</icons>
<job_specific>
<blm>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</blm>
<blu>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</blu>
<brd>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</brd>
<bst>
<hp>false</hp>
<mp>false</mp>
<pet>true</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</bst>
<cor>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</cor>
<dnc>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</dnc>
<drg>
<hp>false</hp>
<mp>false</mp>
<pet>true</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</drg>
<drk>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</drk>
<geo>
<hp>false</hp>
<mp>false</mp>
<pet>true</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</geo>
<mnk>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</mnk>
<mon>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</mon>
<nin>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</nin>
<pld>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</pld>
<pup>
<hp>false</hp>
<mp>false</mp>
<pet>true</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</pup>
<rdm>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</rdm>
<rng>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</rng>
<run>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</run>
<sam>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</sam>
<sch>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</sch>
<smn>
<hp>false</hp>
<mp>false</mp>
<pet>true</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</smn>
<thf>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</thf>
<war>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>true</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</war>
<whm>
<hp>false</hp>
<mp>false</mp>
<pet>false</pet>
<tp>false</tp>
<vertical_offsets>
<focus_target>0</focus_target>
<player_stats>0</player_stats>
<self_action>0</self_action>
<sub_target>0</sub_target>
<target>0</target>
</vertical_offsets>
</whm>
</job_specific>
<options>
<abbreviate_common_mob_names>true</abbreviate_common_mob_names>
<animations>
<drain_brightness>6</drain_brightness>
<drain_hp_bar>false</drain_hp_bar>
<drain_mp_bar>false</drain_mp_bar>
<drain_pet_bar>false</drain_pet_bar>
<drain_speed>5</drain_speed>
<drain_target_bars>true</drain_target_bars>
<drain_tp_bar>false</drain_tp_bar>
<fade_after_a_delay>false</fade_after_a_delay>
<fade_delay>60</fade_delay>
<fade_down_to_alpha>0</fade_down_to_alpha>
<fade_speed>2</fade_speed>
<floating_tp_number>false</floating_tp_number>
<pulse_bar_when_target_sp_active>false</pulse_bar_when_target_sp_active>
<pulse_brightness>150</pulse_brightness>
<pulse_name_when_target_sp_active>false</pulse_name_when_target_sp_active>
<pulse_speed>5</pulse_speed>
<pulse_tp_meter_only>false</pulse_tp_meter_only>
<pulse_when_hp_low>false</pulse_when_hp_low>
<pulse_when_mp_low>false</pulse_when_mp_low>
<pulse_when_pet_low>false</pulse_when_pet_low>
<pulse_when_tp_ready>false</pulse_when_tp_ready>
</animations>
<clear_action_delay>6</clear_action_delay>
<clear_action_delay_for_self_rolls>10</clear_action_delay_for_self_rolls>
<colorize_spells>true</colorize_spells>
<condense_target_and_subtarget_bars>false</condense_target_and_subtarget_bars>
<condense_target_name_and_sp_name>
<focus_target>false</focus_target>
<sub_target>false</sub_target>
<target>true</target>
</condense_target_name_and_sp_name>
<debuffs>
<blacklist>true</blacklist>
<duration_cap>642</duration_cap>
<list />
</debuffs>
<flip_doom_timer_coloring>false</flip_doom_timer_coloring>
<focus_target_max_distance>40</focus_target_max_distance>
<hide_pet_bar_when_no_pet>false</hide_pet_bar_when_no_pet>
<hide_player_stats_bars_when_no_target>false</hide_player_stats_bars_when_no_target>
<max_action_length>50</max_action_length>
<max_monster_target_length>8</max_monster_target_length>
<max_name_length>20</max_name_length>
<monster_target_confidence_timer>6</monster_target_confidence_timer>
<remove_tachi_blade_from_ws_name>true</remove_tachi_blade_from_ws_name>
<short_skillchain_names>true</short_skillchain_names>
<show_action_status_indicators>true</show_action_status_indicators>
<show_automaton_mp>true</show_automaton_mp>
<show_commas_on_numbers>true</show_commas_on_numbers>
<show_dyna_jobs>true</show_dyna_jobs>
<show_fancy_rolls>true</show_fancy_rolls>
<show_focus_target_when_targeted>false</show_focus_target_when_targeted>
<show_hp_tp_markers>true</show_hp_tp_markers>
<show_max_hp_mp_on_bar>true</show_max_hp_mp_on_bar>
<show_pet_distance>true</show_pet_distance>
<show_pet_status>true</show_pet_status>
<show_pet_tp>true</show_pet_tp>
<show_result_totals>true</show_result_totals>
<show_roll_lucky_info>true</show_roll_lucky_info>
<show_self_action_result>true</show_self_action_result>
<show_self_when_sub_targeted>true</show_self_when_sub_targeted>
<show_self_when_targeted>false</show_self_when_targeted>
<show_sub_target_when_targeted>true</show_sub_target_when_targeted>
<show_target_action>true</show_target_action>
<show_target_action_result>true</show_target_action_result>
<show_target_distance>false</show_target_distance>
<show_target_distance_colors>true</show_target_distance_colors>
<show_target_hex>false</show_target_hex>
<show_target_index>false</show_target_index>
<show_target_lock>false</show_target_lock>
<update_intervals>
<aggro_list>1</aggro_list>
<focus_target>1</focus_target>
<party_actions>0.5</party_actions>
<player_stats_pet>1</player_stats_pet>
<sub_target>1</sub_target>
<target>0.5</target>
<xp>1</xp>
</update_intervals>
</options>
<sections>
<aggro_list>
<bg_alpha>150</bg_alpha>
<bold>false</bold>
<font>源暎ラテゴ v2</font>
<ignore_list>Poison Mist,Zisurru,Malicious Spire</ignore_list>
<italic>false</italic>
<max_monsters_listed>6</max_monsters_listed>
<min_monsters_to_show>1</min_monsters_to_show>
<open_mobs>Foire,Hachiya,Atrophy,Assimilator's,Vishap,Bihu,Runeist,Fallen's,Futhark,Caballarius,Hesychast's,Naga Raja's Lamia,Geomancy,Arcadian,Omega Forerunner,Academic's,Pitre,Maxixi,Azi Dahaka's Dragon,Piety,Lanun,Theophany,Archmage's,Anchorite's,Mireu,Sakonji,Laksamana's,Agoge,Horos,Luhlaza,Convoker's,Vitiation,Brioso,Pummeler's,Plunderer's,Ultima Forerunner,Naga Raja,Orion,Azi Dahaka,Mochizuki,Bagua,Quetzalcoatl's Sibilus,Pedagogy,Pillager's,Pteroslaver,Ankusa,Spaekona's,Wakido,Totemic,Reverence,Glyphic,Omega's Bit,Quetzalcoatl,Ignominy</open_mobs>
<pos>
<x>78.609313964844</x>
<y>237.90280151367</y>
</pos>
<show>false</show>
<show_cursor_target>false</show_cursor_target>
<size>10</size>
<stroke_alpha>255</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>1</stroke_width>
</aggro_list>
<focus_target>
<bar_size>10</bar_size>
<bar_width>50</bar_width>
<bold>true</bold>
<debuff_icon_offset>-37</debuff_icon_offset>
<debuff_icon_size>18</debuff_icon_size>
<debuff_icon_spacing>2</debuff_icon_spacing>
<debuff_icons>true</debuff_icons>
<debuff_max_icons>12</debuff_max_icons>
<debuff_timer_offset>-26</debuff_timer_offset>
<debuff_timer_size>8</debuff_timer_size>
<debuff_timers>true</debuff_timers>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<pos>
<x>576</x>
<y>180</y>
</pos>
<show>false</show>
<show_monster_level>false</show_monster_level>
<show_monster_target>true</show_monster_target>
<show_player_angle_from_target_facing>false</show_player_angle_from_target_facing>
<show_target_angle_from_player_facing>false</show_target_angle_from_player_facing>
<spaces_between_text_parts>1</spaces_between_text_parts>
<stroke_alpha>255</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>0.5</stroke_width>
<sub_text_offset>6</sub_text_offset>
<sub_text_shadow_offset>2</sub_text_shadow_offset>
<sub_text_size>10</sub_text_size>
<text_offset>-16</text_offset>
<text_shadow_offset>2</text_shadow_offset>
<text_size>10</text_size>
<ui_bg>true</ui_bg>
<ui_bg_alpha>100</ui_bg_alpha>
</focus_target>
<party_1_actions>
<bold>true</bold>
<bottom_up>true</bottom_up>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<pos>
<x>-155</x>
<y>884</y>
</pos>
<right_align>true</right_align>
<show>false</show>
<show_results>false</show_results>
<show_self>true</show_self>
<stroke_alpha>255</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>1</stroke_width>
<text_color>
<b>255</b>
<g>255</g>
<r>255</r>
</text_color>
<text_size>9</text_size>
<vertical_spacing_between_players>20</vertical_spacing_between_players>
</party_1_actions>
<party_2_actions>
<bold>true</bold>
<bottom_up>true</bottom_up>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<pos>
<x>-155</x>
<y>628</y>
</pos>
<right_align>true</right_align>
<show>false</show>
<show_results>false</show_results>
<stroke_alpha>255</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>1</stroke_width>
<text_color>
<b>255</b>
<g>255</g>
<r>255</r>
</text_color>
<text_size>9</text_size>
<vertical_spacing_between_players>16</vertical_spacing_between_players>
</party_2_actions>
<party_3_actions>
<bold>true</bold>
<bottom_up>true</bottom_up>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<pos>
<x>-155</x>
<y>731</y>
</pos>
<right_align>true</right_align>
<show>false</show>
<show_results>false</show_results>
<stroke_alpha>255</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>1</stroke_width>
<text_color>
<b>255</b>
<g>255</g>
<r>255</r>
</text_color>
<text_size>9</text_size>
<vertical_spacing_between_players>16</vertical_spacing_between_players>
</party_3_actions>
<player_stats>
<bar_size>10</bar_size>
<bar_width>15</bar_width>
<bold>true</bold>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<pos>
<x>1209.9890136719</x>
<y>708.06109619141</y>
</pos>
<stroke_alpha>100</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>1</stroke_width>
<text_offset>-15</text_offset>
<text_shadow_offset>2</text_shadow_offset>
<text_size>15</text_size>
<vertical_spacing_between_player_stats>23</vertical_spacing_between_player_stats>
</player_stats>
<self_action>
<bar_size>10</bar_size>
<bar_width>30</bar_width>
<bold>true</bold>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<pos>
<x>643.49230957031</x>
<y>474.3233795166</y>
</pos>
<show>true</show>
<show_bar>true</show_bar>
<show_cast_time_bar>false</show_cast_time_bar>
<stroke_alpha>100</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>1</stroke_width>
<text_offset>-17</text_offset>
<text_shadow_offset>2</text_shadow_offset>
<text_size>15</text_size>
<ui_bg>true</ui_bg>
<ui_bg_alpha>100</ui_bg_alpha>
</self_action>
<sub_target>
<bar_size>10</bar_size>
<bar_width>50</bar_width>
<bold>true</bold>
<debuff_icon_offset>-37</debuff_icon_offset>
<debuff_icon_size>18</debuff_icon_size>
<debuff_icon_spacing>2</debuff_icon_spacing>
<debuff_icons>true</debuff_icons>
<debuff_max_icons>12</debuff_max_icons>
<debuff_timer_offset>-26</debuff_timer_offset>
<debuff_timer_size>8</debuff_timer_size>
<debuff_timers>true</debuff_timers>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<pos>
<x>524.18450927734</x>
<y>804.63623046875</y>
</pos>
<show>false</show>
<show_monster_level>false</show_monster_level>
<show_monster_target>true</show_monster_target>
<show_player_angle_from_target_facing>false</show_player_angle_from_target_facing>
<show_target_angle_from_player_facing>false</show_target_angle_from_player_facing>
<spaces_between_text_parts>1</spaces_between_text_parts>
<stroke_alpha>255</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>0.1</stroke_width>
<sub_text_offset>6</sub_text_offset>
<sub_text_shadow_offset>2</sub_text_shadow_offset>
<sub_text_size>16</sub_text_size>
<text_offset>-16</text_offset>
<text_shadow_offset>2</text_shadow_offset>
<text_size>16</text_size>
<ui_bg>true</ui_bg>
<ui_bg_alpha>100</ui_bg_alpha>
</sub_target>
<target>
<bar_size>13</bar_size>
<bar_width>30</bar_width>
<bold>true</bold>
<debuff_icon_offset>-44</debuff_icon_offset>
<debuff_icon_size>20</debuff_icon_size>
<debuff_icon_spacing>2</debuff_icon_spacing>
<debuff_icons>true</debuff_icons>
<debuff_max_icons>12</debuff_max_icons>
<debuff_timer_offset>-31</debuff_timer_offset>
<debuff_timer_size>9</debuff_timer_size>
<debuff_timers>true</debuff_timers>
<font>源暎ラテゴ v2</font>
<pos>
<x>953.37353515625</x>
<y>602.87884521484</y>
</pos>
<show_monster_level>false</show_monster_level>
<show_monster_target>false</show_monster_target>
<show_player_angle_from_target_facing>false</show_player_angle_from_target_facing>
<show_target_angle_from_player_facing>false</show_target_angle_from_player_facing>
<spaces_between_text_parts>1</spaces_between_text_parts>
<stroke_alpha>50</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>1</stroke_width>
<sub_text_offset>18</sub_text_offset>
<sub_text_shadow_offset>2</sub_text_shadow_offset>
<sub_text_size>16</sub_text_size>
<target_lock_icon_size>40</target_lock_icon_size>
<target_lock_icon_stroke_alpha>255</target_lock_icon_stroke_alpha>
<target_lock_icon_stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</target_lock_icon_stroke_color>
<target_lock_icon_stroke_width>0.1</target_lock_icon_stroke_width>
<target_lock_underline_pixel_width>0.5</target_lock_underline_pixel_width>
<text_offset>-21</text_offset>
<text_shadow_offset>2</text_shadow_offset>
<text_size>18</text_size>
<ui_bg>true</ui_bg>
<ui_bg_alpha>200</ui_bg_alpha>
</target>
<xp>
<bar_size>15</bar_size>
<bar_width>67</bar_width>
<bold>false</bold>
<condensed_job_points>true</condensed_job_points>
<condensed_merits>true</condensed_merits>
<exclude_from_fade>true</exclude_from_fade>
<font>源暎ラテゴ v2</font>
<italic>false</italic>
<legacy_per_hour_calculation>false</legacy_per_hour_calculation>
<per_hour_rolling_window_in_minutes>15</per_hour_rolling_window_in_minutes>
<pos>
<x>675.85144042969</x>
<y>1040.9276733398</y>
</pos>
<show>true</show>
<show_job_levels>true</show_job_levels>
<show_job_points_stored_after_master>false</show_job_points_stored_after_master>
<show_kills_per_hour>true</show_kills_per_hour>
<show_merits>true</show_merits>
<show_percent>true</show_percent>
<show_points_per_kill>true</show_points_per_kill>
<show_seconds_per_kill>true</show_seconds_per_kill>
<show_tnl>true</show_tnl>
<stroke_alpha>255</stroke_alpha>
<stroke_color>
<b>0</b>
<g>0</g>
<r>0</r>
</stroke_color>
<stroke_width>0.5</stroke_width>
<text_offset>4</text_offset>
<text_shadow_offset>2</text_shadow_offset>
<text_size>11</text_size>
<ui_bg>false</ui_bg>
<ui_bg_alpha>255</ui_bg_alpha>
</xp>
</sections>
<text>
<alpha>255</alpha>
<blue>255</blue>
<drop_shadow>
<b>0</b>
<g>0</g>
<r>0</r>
</drop_shadow>
<font>源暎ラテゴ v2</font>
<green>255</green>
<red>255</red>
<size>10</size>
</text>
</global>
</settings>
コメント
コメント一覧 (5件)
初めまして、このアドオンを使い始めたのですが長い名前のアビ表示が途切れます。
「サムライロ□」みたいな感じです。
管理人様は「ソニックスラスト」と長文でも表示されてますが、どこの設定項目か教えてもらえますか?
どこの設定かわからないので、記事に設定ファイルを記載しました。
ただ、アドオンを少し改造した記憶があるので、どうなるかわかりませんが、参考にどうぞ。
返事が遅くなりましたが無事に表示するようになりました。
ありがとうございました。
話は変わるのですが、現在連携を表示する「skillchains」というアドオンをいじって使っています。
プログラムを書き換えたりしていろいろ試したのですがWS名は日本語になったのですが、連携名が英語のまま変わりません。
何かいい知恵をお持ちではないでしょうか?
初めてコメントさせていただきます。
管理人様が使っていらっしゃるフォントって何でしょう?標準ではないと思うので…
素敵だなと思って気になってました
思考錯誤している段階ですが、次のフリーフォントを使っています。
日本語を含むものは「源暎ラテゴ v2」
英数字だけのものは「Orbitron」